Created for a week-long game jam. A game about fishing at the end of the world. In order to survive the day, you must sell enough fish to buy groundhog flakes. Catching a groundhog resets the day and maintains your progress, catching a golden groundhog saves the world.

I was in charge of 3D and 2D assets for this project, creating all of the 3D models, fish textures, and the visual and programming aspects of the laptop menu.

Controls:

Move - WASD, Look - Mouse, Interact - E, Inventory - Q

Published 1 day ago
StatusPrototype
PlatformsHTML5
Authorstopskelss
GenreSimulation
Made withUnity
Tags3D, Fishing, Prototype

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