Fishing at the End of the World - Alpha
Created for a week-long game jam. A game about fishing at the end of the world. In order to survive the day, you must sell enough fish to buy groundhog flakes. Catching a groundhog resets the day and maintains your progress, catching a golden groundhog saves the world.
I was in charge of 3D and 2D assets for this project, creating all of the 3D models, fish textures, and the visual and programming aspects of the laptop menu.
Controls:
Move - WASD, Look - Mouse, Interact - E, Inventory - Q
Published | 1 day ago |
Status | Prototype |
Platforms | HTML5 |
Author | stopskelss |
Genre | Simulation |
Made with | Unity |
Tags | 3D, Fishing, Prototype |
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